I came here multiple times to play & enjoy the game. But i never rate it. Now it's done. Game rated & enjoyed!!
みんなでGOLF！(Shall We Golf?)
・Let's play golf together!
Are you worried that your golf skills are not improving? Don't take it all on yourself. Playing with your friends is a great way to solve this problem. The more people you have, the better. Go out with as many friends as you can!
・X to swing
It's easy, isn't it? It's all you need and your ball will fly straight to wherever you want it to go. Or rather, it's hard not to fly too far.
If your ball accidentally hits a friend, don't worry. They will laugh and forgive you. Of course, you too, please be prepared to take physical risks.
・Your club belongs to everyone
Remember, we are all a team. You may have one club, but you have as many chances as the number of your friends to get a shot. Sometimes, you just need to find the right spot, push the directional key and leave the club to your friends.
Have a nice golf!
Link to source code:
- System update(3/22/21)Mar 22, 2021
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I love golf games mixed with other genre! This was such an incredible game, thank you
Good game! I like the graphics, and the mechanics are very intuitive.
like it but as a old fashioned guy would love to have a windows build to keep in my usb stick...
Glad you like it. Unfortunately, puzzlescript only supports html. My current knowledge doesn't meet your expectation.
A work of sublime genius.
This game is a masterpiece, 11/10.
This game is amazing!!!!!!!!!!!
It's simply brain-candy! ^w^
This is very silly. Awesome. Thank you for the lovely game :) [It ain't easy! Still working through it...]
Thank you for playing and thank you for the great game engine too!
I have an idea for a few new features that could be useful in PuzzleScript, especially for some of the more challenging games!
The MOVEMAX feature allows the creator to put a cap on the player's allotted moves in each level (if put before the level code) or for the entire game (if put in the prelude of the game.) If a player were to have bypassed the average move count of a level's solution, this could trigger some code that would allow them to skip it (using the win command) or to show them the solution (see below for my suggestion on how to do that.)
The SOLUTION command allows the creator of the game to record themselves solving a level (maybe using the same system that you made for recording GIFs in the editor!) and trigger the solution to play, say, when a player has been stuck on a level for quite some time. This will show them how to solve it and let them move on with the game.
(I don't know how easy it would be for you to make these features, but I would really appreciate it if you did!)
I would like to put these features into my PuzzleScript game Megaban (see link below) so that people won't get stuck on a level and quit in frustration or boredom.
What are your thoughts? (On my ideas and my game)
Amazing! I think the solution you found is interesting. I leave it as an extra for those who were not satisfied with 15 holes :) Very glad you enjoyed!
What great news! Your excellent commentary is already more than enough. The only thing I can add is that the Japanese title is a parody of a famous Japanese game. (This is unimportant information. There is no need to actually add it.) Anyway, I'm not sure of my English, so I can't give a more accurate comment than yours XD Thanks a lot!
Very nice game! Interesting novel mechanic, good level design and cute graphics.
On Level 33...there doesn't seem to be any possible way to BEAT it. Like, I've studied this course for several hours now. It's well designed, and it feels like there should be a solution, but...it seems designed to potentially be unbeatable. I don't know what to do. Please help?
Thanks for playing! For Level 33, apply the same technique you used for level 20. First, draw a line along the perimeter to next to the flag. From there, prepare to utilize the bunker and identify the space to execute the technique. I'm not good at English. I hope you can understand what I mean.
Huh. I appreciate the starting point at least, but I can't understand how to get back to the bottom floor position when the ball is in the way, it seems like everything I do encloses the ball.