みんなでGOLF!(Shall We Golf?)
・Let's play golf together!
Are you worried that your golf skills are not improving? Don't take it all on yourself. Playing with your friends is a great way to solve this problem. The more people you have, the better. Go out with as many friends as you can!
・X to swing
It's easy, isn't it? It's all you need and your ball will fly straight to wherever you want it to go. Or rather, it's hard not to fly too far.
・Human Barricade
If your ball accidentally hits a friend, don't worry. They will laugh and forgive you. Of course, you too, please be prepared to take physical risks.
・Your club belongs to everyone
Remember, we are all a team. You may have one club, but you have as many chances as the number of your friends to get a shot. Sometimes, you just need to find the right spot, push the directional key and leave the club to your friends.
Have a nice golf!
・みんなで一緒にゴルフしよう!
ゴルフがなかなか上達しなくてお悩みですか?どうか、ひとりで抱えこまないでください。友達と一緒に遊ぶことがきっと解決の糸口になるはず。人数が多いに越したことはありません。なるべくたくさん誘って出かけましょう!
・Xでスイング
簡単でしょう? たったそれだけであなたのボールはまっすぐどこまでも飛んでいきます。なんなら飛ばしすぎないことのほうが難しいくらいです。
・人間バリケード
うっかり友達に当ててしまってもだいじょうぶ。きっと笑って許してくれるでしょう。もちろん、あなたも体を張る覚悟はしてくださいね。
・ゴルフクラブはみんなで使おう
忘れないで、わたしたちはみんなチームです。クラブは一本でもショットのチャンスは友達の数だけあります。ときには適所を見極め、方向キーを入力してクラブを友達に託してみるのも手です。
それでは、よきゴルフライフを!
Link to source code:
https://www.puzzlescript.net/editor.html?hack=86a02fbb49c6c73b4bf899dab5bc63ca
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.9 out of 5 stars (35 total ratings) |
Author | nebu soku |
Genre | Puzzle |
Made with | PuzzleScript |
Tags | Golf, PuzzleScript |
Average session | About an hour |
Languages | English |
Inputs | Keyboard |
Development log
- System update(3/22/21)Mar 22, 2021
Comments
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This was broken for me (my Firefox blocks third party cookies, and apparently this uses localstorage from third party iframes to access levels). I was able to work around that by opening the game frame in a new tab (right-click, this frame, open frame in new tab).
Hi! We played your game on stream and really enjoyed it!
Nice
I love golf games mixed with other genre! This was such an incredible game, thank you
Good game! I like the graphics, and the mechanics are very intuitive.
you
like it but as a old fashioned guy would love to have a windows build to keep in my usb stick...
Glad you like it. Unfortunately, puzzlescript only supports html. My current knowledge doesn't meet your expectation.
anyway thanks for the reply and for such a fun game :)
I think most web browsers can run raw html offline, which puzzlescript can do
Thanks for the reply :)
A work of sublime genius.
This game is a masterpiece, 11/10.
This game is amazing!!!!!!!!!!!
It's simply brain-candy! ^w^
Thank you :)
This is very silly. Awesome. Thank you for the lovely game :) [It ain't easy! Still working through it...]
Thank you for playing and thank you for the great game engine too!
Hello!
I have an idea for a few new features that could be useful in PuzzleScript, especially for some of the more challenging games!
MOVEMAX:
The MOVEMAX feature allows the creator to put a cap on the player's allotted moves in each level (if put before the level code) or for the entire game (if put in the prelude of the game.) If a player were to have bypassed the average move count of a level's solution, this could trigger some code that would allow them to skip it (using the win command) or to show them the solution (see below for my suggestion on how to do that.)
SOLUTION:
The SOLUTION command allows the creator of the game to record themselves solving a level (maybe using the same system that you made for recording GIFs in the editor!) and trigger the solution to play, say, when a player has been stuck on a level for quite some time. This will show them how to solve it and let them move on with the game.
(I don't know how easy it would be for you to make these features, but I would really appreciate it if you did!)
I would like to put these features into my PuzzleScript game Megaban (see link below) so that people won't get stuck on a level and quit in frustration or boredom.
https://megaprogramguy.itch.io/megaban
What are your thoughts? (On my ideas and my game)
Thanks!
This would be far better suited as an email than a comment on an arbitrary Puzzlescript game
such an enjoyable game! I came back to this about 3 or 4 times, and now I’ve finally beaten it :D thank you!
one small note: I found a solution that seems unintended for level 26, since it doesn’t use the sand: https://youtu.be/7j-eo_8zXl8
Amazing! I think the solution you found is interesting. I leave it as an extra for those who were not satisfied with 15 holes :) Very glad you enjoyed!
SOO KUURU! SANKYUU BERI MATTCHI!
Awesome!
I have added the game to my snake article. Let me know if you'd like to add some of your own words about the inspiration, design process, or reflections on the game.
What great news! Your excellent commentary is already more than enough. The only thing I can add is that the Japanese title is a parody of a famous Japanese game. (This is unimportant information. There is no need to actually add it.) Anyway, I'm not sure of my English, so I can't give a more accurate comment than yours XD Thanks a lot!
Sounds good!
Very nice game! Interesting novel mechanic, good level design and cute graphics.
Thank you!
So
Um
On Level 33...there doesn't seem to be any possible way to BEAT it. Like, I've studied this course for several hours now. It's well designed, and it feels like there should be a solution, but...it seems designed to potentially be unbeatable. I don't know what to do. Please help?
Thanks for playing! For Level 33, apply the same technique you used for level 20. First, draw a line along the perimeter to next to the flag. From there, prepare to utilize the bunker and identify the space to execute the technique. I'm not good at English. I hope you can understand what I mean.
Huh. I appreciate the starting point at least, but I can't understand how to get back to the bottom floor position when the ball is in the way, it seems like everything I do encloses the ball.
Thank you! I beat it.
Congrats😊
thank you too, but i play on puzzlescript site version, and only 15 level, can't find level 33 (because i stucked on x to hit screen)
It's 15 in total. The level selector counts message screens.